Wednesday, November 10, 2010
Monday, November 8, 2010
Wednesday, November 3, 2010
Here's my idea/storyboard for the new 11 second club sound clip. I'm pretty sure I need to add a few things in the background of the scene so that people know that it's after Halloween. Both boards are the same concept, just some of the gestures are different.
Monday, November 1, 2010
Friday, October 29, 2010
Here's my current animation. Apparently, the old man is very frightened to see the little reaper. Enough so that he takes off with great speed. I have a few more things to tweak, but I'd say 90-95% is done. I'm still debating whether or not I'm going to color it, but I still need to scan the whole thing.
Wednesday, October 27, 2010
Tuesday, October 26, 2010
Monday, October 25, 2010
Sunday, October 24, 2010
This is what I have so far for my animation. Such a long way to go.... I redid a few parts of it. The ending is going to be the same as the other one, but I need to work on the "doctors and medicines" part. Also I animated the old man wrong. I'll fix that when I get a chance. Still no lip-syncing yet.
Thursday, October 21, 2010
Wednesday, October 20, 2010
Here's a rough pass of my 11 sec club animation. I still didn't add lip syncing or my walk cycle for the old man yet. I have an old man image as a place holder to where he should be in the animation. I didn't realize my little Grim Reaper has some really small steps. I'm going to take out quite a bit of frames in my animation as well. I have at least 20 frames on ones. I didn't get a chance to work on my little scene from Monday's excursion.
Monday, October 18, 2010
I finally figured out why my animation was only in grey. I thought it was because the top layer was in a grey scale but the actual reason is kinda... simple. I just needed to switch the video option to one of the color options (256, thousand, million, million+). Well now I know. I think the grey scale one fits the scene more than the color. Both videos are the old file. I still didn't finish my discovery scene. Here's both of my discovery scenes, one in grey and the other color. Let me know which one you guys think is better.
Sunday, October 10, 2010
This is what I have so far. I think I'm going to make more changes to the keys. I didn't finish blocking the whole dialogue and I still have yet to animate the old man. Other than that, the animation looks ok so far.
Edit: I tried to upload my video several times but the animation never appears. I even tried posting it on Youtube. The file works fine on my computer so I don't know what's wrong with it.
Also, this is my very cheaply made Marquette. It's constructed out of kneaded eraser and part of a kabob stick.
Monday, October 4, 2010
Thursday, September 30, 2010
Monday, September 27, 2010
Toonboom tricked me. It showed my background in color, but when I exported the video, it turned out grey. I'm guessing the problem is that the top layer is grey and the bg was color. I still need to think of an ending... spent too much time cleaning the images.
Sunday, September 19, 2010
Tuesday, September 14, 2010
Sunday, September 12, 2010
Tuesday, September 7, 2010
Sunday, September 5, 2010
Saturday, September 4, 2010
Sunday, August 29, 2010
Here is my turn around animation after I scanned in the frames. I had to adjust the contrast so that the lines were darker. The first time I used a different character design, but chose a different character when I redid the animation. It's the character I posted on my blog before. Here is the character sheet. I should've realized how much a pain the hair would be to animate and I think it still needs work. If I have time I'll tweak it.
Here's the other two paper cutouts.
This is the 2nd test turn around with inbewtweens. For the frames with the foot in the air, I put them on ones instead of twos. I had two versions to test out which speed was better for the foot movement. When it was on twos it looked a bit slow. Hopefully I can get a rough draft done of my final turn. There some things I fixed on this animation like the ending where his body is swaying.